As the Winter term comes to an end, we like to take a look back and see which games were most popular in the archive over the course of the year. We take a look at our top 10 games over the Winter term, with FIFA being played about 3 times as often as anything else. We also have a few new games that have taken off, including Spider-Man, Assassin's Creed: Odyssey and the surprise couch co-op hit, Overcooked 2. Looking at our top 10 list over the Fall and Winter semester, we see some...
Posts by Val Waldron
Interested in creating adaptive and accessible video game technology? Looking to learn which video games are the best of the best when it comes to accessibility? Just looking to game? The library is hosting two accessible and adaptive gaming events in April! The CVGA is also working to add more accessible and adaptive gaming equipment to its collection.
Curious about which university classes are incorporating games into their studies? Here is a list of game-related classes happening this semester.
There are two new book displays available on the 2nd floor of the Duderstadt Center, which highlight different aspects of the Art, Architecture & Engineering Library collection. The first display is entitled "The Study of Video Games," and features several different book titles related to video game studies. The second display is entitled "Love and Romance," and features several different graphic novel titles that are themed around Valentine's Day.
Welcome back, everyone. We wanted to alert you to a slight change in CVGA hours for the Winter term. We usually have a maintenance window on Monday mornings that we use to keep our systems running, but this window has been temporarily been moved to Thursday mornings. During the Winter term, we will be closed on Martin Luther King, Jr. Day (1/21) as well as during Winter break.
To help conclude our 10th anniversary celebrations, we wanted to highlight an online exhibit that we originally put together five years ago called CVGA Disassembled. It summarizes many of the different generations of game systems, and how they've evolved since they first became popular in the late 1970s and early 1980s. It also takes a look at how game systems have evolved on the inside, including several images of partially disassembled game systems in each game generation.
There are two new book displays available to peruse on the 2nd floor of the Duderstadt Center, highlighting the Art, Architecture & Engineering Library collection. The first display is from our comics collection, and is themed on Robots. Similarly, the second display is from our general collection, and is entitled "Artificial or Not?" It highlights books and videos involving robotics, artificial intelligence and the like.
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