We'd like to share the details about a video game-related talk happening in the library next week: This presentation is an exploration of the intersections of video game building, meaningful learning, Indigenous and Western cultures through relation-oriented ontologies - rather than aspect- or object- oriented ones. From the tech that is used to the land and waters the event is hosted on - these connections matter, weaving networks of relations across digital and physical heterotopic...
Over the next few months, we'll be celebrating the 10th anniversary of the Computer & Video Game Archive. To help kick off the celebrations, we've decided to create a poll on our bulletin board that provides a place for archive users to share their favorite memories. The questions ask "What is your favorite memory of the CVGA?" and "What is your first memory playing video games?"
The Computer & Video Game Archive is hiring student workers for its service desk. Positions will start at the beginning of Fall term, although there may be some training beforehand. Interested candidates should apply on the Library Student Employment website, indicating the Computer & Video Game Archive as a library area in which they'd be interested.
2018 is already half over, and it's always interesting to see which games are currently the most popular amongst our archive users. As usual, the FIFA series is in the lead by a long shot, with three Call of Duty games making the list. The latest Smash game is close behind, with the wildly popular Fortnite rising in the ranks. We see a good smattering of Nintendo games to even things out. Finally, Left 4 Dead 2 makes a comeback this time around.
Are you picking out electives for the Fall and want to take a course related to video game studies? We've accumulated a list here to get you started.
Are you a fan of games, but not the electronic kind? Much of our collection of over 7,000 games does consist of computer and video games, but we also have over 200 board games that can be played within the CVGA space. We also have over 100 tabletop role-playing books available, featuring many different game systems. These books can be borrowed for up to 3 days at a time.
In just a couple of short weeks, the CVGA will be involved in an Art & Gaming Symposium, which will bring together academics, game makers, and game players to discuss the role of art in gaming. How is art reflected in games? How does one create art through games? How do we view games as art? These questions will be explored through speakers, panels and discussion in a one-day symposium on Saturday, April 7, 2018, on the campus of the University of Michigan & the Ann Arbor District...
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