Curious about which university classes are incorporating games into their studies? Here is a list of game-related classes happening this semester.
Posts tagged "education"
from Eaten by a Grue
If you are a student here at the University of Michigan, there are a couple of new video game-related courses being offered:For Summer 2013:COMM 488-201, SAC 455-202 - Video Games, Culture, & Contexts This course takes as its focus the cultural impact of video games from a number of critical perspectives. Just as movies and television have a rich history, video games develop out of a number of social, economic, and technological structures. We will examine video games as cultural texts...
Coursera, a website that teams up with professors from various universities to offer free online courses to the public, is offering an introductory course on gamification, a concept that is gaining speed quickly. The course begins this week. This is reportedly one of the first courses designed specifically for the concept of gamification, and the course itself is partly designed to explore the meaning and purpose of the concept, as well as to generate ideas on how to apply it in relevant ways....
The CVGA was featured today in an AnnArbor.com article entitled "U-M computer and video game archive has lofty goal: Collect every game ever made." In it, our founder Dave Carter describes our purpose and goals for the archive.The article also got a mention on FARK.com, complete with lively and colorful comments about the games that we should have in our collection.
UM is hosting a two-week game design boot camp at the Computer Science Building on North Campus, led by award-winning game designer Sid Meier and UM EECS professor John Laird.It will be held May 7-18, and is targeted at undergraduates in their junior/senior year or recent graduates, with previous class-related or independent game design experience.
A recent Wired article highlights the use of the Kinect as a terrain imaging tool, to capture data for anything from glaciers to asteroids. According to Tedesco, one of the scientists mentioned in the article, the Kinect works as a much more affordable way to capture the kind of data they need. It also helps inspire students to do related research because the Kinect is a tool that they're likely already familiar with, and doesn't seem as imposing as more complicated imaging equipment.
Submissions are being accepted for the National STEM Video Game Challenge, an opportunity for students and educators to flex their creative muscles and share their original video game concepts.The competition is divided into four categories: Middle School, High School, Collegiate, and Educators. The general goal of the competition is to motivate interest is Science, Technology, Engineering and Math (STEM).Submissions will be accepted anytime between November 15th - March 12.
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