Interested in creating adaptive and accessible video game technology? Looking to learn which video games are the best of the best when it comes to accessibility? Just looking to game? The library is hosting two accessible and adaptive gaming events in April!
April 9, 4-8 p.m. in the PIE Space of the Shapiro Design Lab (first floor, Shapiro Undergraduate Library)
April 11, 4-8 p.m. in the Computer Video Game Archive (and outside in the basement of the Duderstadt Center)
There will be a variety of adjustable setups for any and all gamers, as well as folks available to chat with attendees about adaptive games and tech they should know about. Among other tech, there will be Xbox Adaptive Controllers, eye-trackers, a feet-controlled mouse, and joysticks available to play with. We'll also have games on PC, Xbox One, Nintendo Switch, and PS4. Drop by for a few minutes, or a few hours!
Disabled gamers, gamers with disabilities, and non-disabled allies are all welcome! If there is anything we can do to ensure that this event will be as accessible as possible for you or anyone you know who will be attending, please message Jeff Edelstein at email@example.com! This workshop is the result of a collaboration between the Shapiro Design Lab, Michigan Medicine Occupational Therapy, Michigan Medicine Rehabilitation Engineering, Disability Culture @ UM, Wolverine Soft, and Arbor Esports.
The CVGA is also working to add more accessible and adaptive gaming equipment to its collection, including the following:
Microsoft Adaptive Controller