In three blog posts, the authors describe a multi-year library service design project. This last post describes the team’s prototyping and testing processes, and our resulting interactive exercise.
The Computer & Video Game Archive physical collection is closed, as is the Duderstadt Center. Our staff won't be answering our phone or returning calls while the building is closed, but feel free to reach out to us via email at video.games@umich.edu with questions or requests for remote consultations related to video game studies. We're happy to help. The gamer community is a tight-knit group, and we're thinking about you during this time of social distancing. We hope you...
The Pre-Medical Club’s (PMC) Alternative Spring Break (ASB) is a health-oriented service and educational trip for students at the University of Michigan. Since its beginning in the early 2000s, PMC has worked with the Community Service Alliance (CSA) in the Dominican Republic to organize and plan the spring breaks each year. CSA is a multi-faceted organization which strives to empower communities through health initiatives, educational and youth programs, and a focus on supporting female...
The Renaissance and Medieval Manuscript Collection belonging to the University of Michigan Library consists of an impressive array of medieval and early modern manuscripts from multiple cultures and languages, including Greek, Latin, Armenian, and Ethiopian. Fortunately, many of the manuscripts within this collection have largely been left in their original bindings and most damages have gone untreated.
When the students go on winter break I go to Hacks with Friends (HWF) and highly recommend and encourage everyone who can to participate in HWF 2021. Not only is it two days of free breakfast, lunch, and snacks at the Ross School of Business, but it’s a chance to work with a diverse cross section of faculty, staff, and students on innovative solutions to complex problems.
In three blog posts, the authors describe a multi-year library service design project. This second post describes the research process used to develop our user experience tool.
Gender is a powerful social category that individuals constantly use to make sense of both themselves and those around them. The Western world splits people into two categories: woman and man. These two gender categories can be used to visually sort almost all things. Individuals constantly attribute masculinity of femininity not only to people, but to animals and objects, too. With this in mind, my thesis hoped to examine how individuals interpret the gender cues that others present,...